Menu
![]() Look, I genuinely don't know what changed. ![]() Unhardcoded underbarrel entering and exiting, now it uses the `weapon_hold` of the underbarrel tweak data, `weapon_hold` of the main weapon, and finally just the `id`, in that order of priority.Īctually remembered to change the internal version this time. Updated some internal code to include Overkill's stinky way of changing underbarrel projectiles. Hotfix for 8th Anniversary Cash Launcher thing.įixed an older piece of code that conflicted with More Weapon Stats due to an old misunderstanding of how Overkill's class implementation works. I think I fixed that flamethrower other client crash.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |